Variety Nodepack | Blender / Cycles
A pack of Nodegroups for Blender & Cycles. This pack contains 40+ Nodegroups with multiple purposes.
Tutorial Series:
Some of the currently included Node-Groups:
1. Textures: Easy to use Nodegroups for procedural texturing
- Dual Noise (Noise distorted by another noise layer)
- easier Musgrave Texture
- powerful Noise, Wave, and Voronoi textures
2. Materials: Various materials including
- Glass with dispersion and fake caustics
- Metal Shader
- fast Subsurface Scattering Setup
- Cloth
- Procedural Wood
- procedural Cloud Shaders
- procedural Fire Shader
- Area Light Group with Softbox
3. Utility Nodes:
- Vector Distortion
- Vector Blur (for blurring textures)
- Light Gradient (Colored Gradient based on the distance of the light source)
4. Random Tools:
- Random Object Value with Seed
- Random Color Variation
- Multitexture Node
5. Color Tools:
- glow color to make things glow (magic!)
- Remap Node
- Terrain Mask for easy texturing of large terrains
6. Passthrough Nodes:
- Rust Overlay
- Wireframe
+ Shadow Catcher for compositing
More Infos and preview Images here:
Changelog:
v1.1
- Removed HDRI (for smaller file size)
- fixed cloud box offset
- added file with example Materials
v1.2
- Fixed Color Variation Hue and added Seed